Salvage Helper
Alpha 4.8.2
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Overview
Vulture/Fortune: solo RMC and efficient refining. Moth: medium crew salvage. Reclaimer: heavy wreck fields and big targets.
| Goal | Pick |
|---|---|
| Solo profit | Vulture or Fortune |
| Medium wreck chains | Moth |
| Large/capital cleanup | Reclaimer |
| Starter support | Salvation |
Core Rule
Scraping creates RMC. Fracture/disintegrate creates construction material feedstock. Bigger ships move volume, but smaller ships may refine more efficiently.
Refinement Yield Changes By Ship
Fracturing/disintegrating creates material, but your salvage ship changes how much actually refines.
Bigger is not automatically better. 1,000 SCU collected does not equal 1,000 SCU refined.
RSI Salvation
MISC Fortune
Drake Vulture
Argo MOTH
Aegis Reclaimer
Fracture HUD Scanner
Green means valid. Red SIZE EXCEEDED means too large for your salvage platform.
Can Fracture
Cannot Fracture
Target Priority
| Target | Action |
|---|---|
| Panels | Scrape RMC |
| Small fighters | Quick scrape/disintegrate |
| Cargo ships | Check cargo first |
| Large wrecks | Reclaimer/Moth operation |
Fracture Rules
Scrape valuable hull first. Fracture only when the HUD allows it. If the target is too big, the HUD shows the red blocked symbol and SIZE EXCEEDED.
Field Salvage / Combat Zone Cleanup
Contracts are not the only salvage loop. Check Hathor, Jump Gates, PvP areas, stations, busy routes, and event zones for player-created wrecks.
Field salvage works best when you treat the server like a living battlefield: scan first, check for owners, recover cargo/components when worth it, scrape valuable hull, then clean up destroyed remains.
Armistice Crime Stat Warning
Do NOT fracture ships inside armistice. Personal field experience: fracturing in armistice can risk Crime Stat. CS3+ can create a bounty and players will hunt you.
Usually Safe In Armistice
You can disintegrate ships that are already destroyed without the same fracture risk. If intact, soft-deathed, or questionable, do not fracture it in armistice.
Best Places To Look
- Hathor / contested combat areas
- Jump Gates
- Popular PvP zones
- Orbital stations and approach lanes
- Dynamic event zones
- Busy mission hotspots
Field Salvage Rules
- Scout before deploying salvage heads
- Check if the area is armistice
- Check cargo before destroying the hull
- Leave before pirates, owners, or bounty hunters return
Material Types
| Material | Source |
|---|---|
| RMC | Hull scraping and salvage panels |
| CMAT | Fracture + disintegration feedstock |
Scrape vs Fracture
Scrape: safer, consistent RMC. Fracture/disintegrate: higher volume structural salvage, but target size and ship efficiency matter.
Material Strategy
Scrape first when the area is unsafe or when the target has good hull value. Disintegrate destroyed remains when cleaning the field or feeding construction material. Always consider refinery yield before choosing the salvage ship.
Disclaimer & Accuracy Notice
Independent community guide for education/entertainment, based on Alpha 4.8.2 gameplay, public info, testing, and player experience.
Star Citizen is in active alpha development. Stats, salvage mechanics, fracture limits, yields, prices, payouts, scanning, armistice, and Crime Stat behavior may change without notice.
Some information may be community-tested and not officially documented: fracture capabilities, refinement percentages, material values, profitability, field tactics, armistice/Crime Stat behavior, and ship recommendations.
No guarantee is made for profit, safety, legality, or effectiveness. Test in-game before committing time, cargo, or ships.
Star Citizen®, RSI®, Cloud Imperium®, and related assets belong to Cloud Imperium Games/respective owners. This guide is unofficial and not affiliated with or endorsed by CIG.